About lag in Second Life

Lag is like a natural force in our modern world. Everything you do online, every interaction (also the rl ones btw) suffers under lag. It is every persons own task and challenge to deal with the effects of lag. How much delay we are ready to accept, depends on what we expect – and also very much on our very personal level of patience we muster in living our everyday live 😉

Lag according to wikipedia (http://wiki.secondlife.com/wiki/Lag) :

Lag is a common word meaning to fail to keep up or to fall behind. In real-time applications, the term is used when the application fails to respond in a timely fashion to inputs. Lag is also often used in reference to video games to describe to the delay (or latency) between an action by a player and the reaction of the game. The term lag is often also used as a synonym for communication latency. This can be misleading because there can be other causes for the symptom. All online video games incur online lag due to a combination of local processing lag and communications latency.

The easiest way to deal with lag is to check the capacity of your personal client and then set the preference settings of Second Life according to this limit. The following article shows how to do that (it deals with Viewer 1.x but you will find these settings in Viewer 2.x and in the TPV’s too – there is just still no better guide around.) A Must-Read for every Second Life user by Tateru Nino: http://massively.joystiq.com/2008/09/29/massivelys-guide-to-reducing-your-second-life-lag-your-compute/

There are a lot of myths running the infosphere of second life about lag and how to deal with it. This article, ‘Anatomy of Lag’ by Gwyneth Llewelyn in Ana Lutetia’s blog – summarizes and clears them all up: http://analutetia.com/2009/06/22/anatomy-of-lag/

I know, that the Lythria Zoo of All Things is not a good example on how to layout a low lag sim. But I do not want a Zoo out of closed buildings, so it’s a question of balancing the load. Be assured that we do our part 😉

Here are some hints on how to deal with the lag in Lythria. You and all the visitors with you will have a better experience if you follow these rules:

  • Take your time and wait while the objects and textures are rezzing. After teleporting make some steps to the side, but then please stay patient until everything is rezzed. We used as few textures as possible, so in waiting now, you will have a much smoother experience throughout your whole visit …
  • Keep your Draw Distance below 200m. There are some shops in the neighbourhood, if you get them into view, you start downloading their textures too – and the surrounding sims have nothing interesting to show 😉
  • Take off as many of your HUD’s as possible. You don’t need your Mysti-Tool or your weapons or your RP HUD’s in the sim. We are already loaded enough just with the scripts from the animals 😉

 Thank you very much 😉


be nice and have fun …


One thought on “About lag in Second Life

  1. […] You will face some lag in Lythria. I am aware, that the Zoo of All Things is really not the best example on how to layout a low lag sim. It’s a balancing act between what I want the Sim to look like and what Second Life’s servers are able to compute. Be assured, that we do our part to keep the lag bearable – but YOU have a responsibility too: Read here about how to deal with lag. […]

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